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In the Shadow of 2020

The views expressed by this post do not necessarily represent the views held by the Water Vikings, or its leadership.

 

FROSTBITE, Pjayo’s Pizzeria — The year is 2025. Five years ago, the COVID-19 Pandemic ground the world to a halt. But, in that silence, Club Penguin Armies thrived in ways never seen before or since. With many hitting 70 online regularly, with dozens of armies alive and well, it’s hard to believe just how dire things had been three years prior. In 2017, Disney’s Club Penguin would go offline, never to return. The brand image was in tatters, the userbase rapidly shrinking, and there were seemingly bots everywhere on the island. Amazingly, things were even rougher for those who operated the bots. Armies had been in a slow decline since the highs of 2013, both in size and culture, but would completely nosedive in 2015. Cheating became rampant, actual community size tumbled and once great armies were rapidly running out of steam. It’s entirely within reason to say that the 2015-2017 stretch was the single worst era in Club Penguin Army history, and that recovery would seem impossible.

Yet despite everything, 2020 would roll around, and would grant the community what seemed to be a second chance. This time, we can keep this little game of ours alive. There were problems, yes, but it seemed the community had grabbed onto a third golden age. Fast forward to 2022. Another case for the worst era in CPA history, where the amount of active armies seemed to dwindle to eight, wars were hardly fought, and if they were, it was a match to see who would blink and break the increasingly ludicrous amount of rules first. Tournaments barely functioned, with claims of collusion with the judges coming from all corners, sizes were what could be deemed a historical average, if not in a mild slump. This time, barring a second world ending pandemic, it seemed that the end was truly drawing near for the black sheep of Club Penguin.

The year is 2025. Club Penguin Armies seem as healthy as ever. A thriving media landscape, very healthy sizes, a dynamic army scene, with more than enough armies to fill out a top ten. Seemingly out of nowhere, armies have made a full recovery from what seemed like one of the lowest points in its history. Yes, it might finally be time to declare 2025 the fourth golden age, following in the footsteps of 2009, 2013, and 2020.

Or, that would be the case, if there wasn’t something missing. Something that is seemingly on the minds of every great thinker in this community, from every army, and from every rank within the media and judging wings. Arguably the single most important part of this game, the very backbone of its creation. Where the hell are all the wars?

A Much Needed Look Back

Before I begin outlining my issues with armies as they are, it’s important for me to mention that I’ve covered this topic before, at least by association. Back in 2022, during a historic low for CPA, I aired my grievances with the current status quo in a post titled Welcome to This Year’s Political Fad, Anarchic Authoritarianism (And You Can Strangle The Life Out of CPA, Too!). Here, I spoke about my many, many problems with the way things have been since 2020. This included perceived mismanagement with some of the pillars of our community, whom I believed were dead set in their ways, as well as the history behind how I believe we got there. I highly encourage that you read this post before going here, as well as Bluesockwa1’s post that sets the stage for the late OG era. While I’m still very proud of my post, I’ve come to see it as quite flawed actually. Among other things, I feel like I failed to properly address the overcomplication and regulation of wars, which will be touched on heavily in this post.

More importantly, however, I feel I failed to actually provide any solutions. While the post acts as a solid analysis of the situation at the time, I actually barely if at all touched on how to fix it, which isn’t all that useful. In a lot of ways it makes me just as bad as the people I was attempting to rally against. Whining with direction is still whining! My goal with this post is to both take aim at what I consider to be the biggest issues plaguing the community, discuss how we got to this point, and how I would address them.

One final thing worth mentioning is that the post may be unnecessarily hard on certain members of the community, which really wasn’t productive, beyond letting me vent my frustrations with dealing with them at the time. Ultimately, they were given a limited toolset to address the problems, and amazingly, the communal will for change simply wasn’t there in 2022. Finally, five years detached from the third golden age, it’s here. With that I’ve learned that while yes, a lot of the figures who represented the community at the time were more interested in stability over change, the fault isn’t entirely on them. The community, despite its complaining, simply was not interested as a whole in a wave of reform. It’s very clear that the environment has changed extensively, and in my leave from the community it’s come to my attention several attempts have been made to make reform. So now is perhaps the time for me to right my wrongs. With this in mind, before I begin examining the issues plaguing the community, it’s important I make clear ahead of time that I believe most of these issues can be traced back to the events of 2020, as alluded to in the title. Furthermore, I believe we can also find our solutions in that year as well.

 

What’s Missing?

It wouldn’t take anyone long to realize the prevailing mood in the community is that wars are lacking, and have been for some time. This is especially obvious with the ongoing push from Club Penguin Armies for reform in the league, a surprisingly forward approach given the historical aversion to change. If anything though, this should emphasize just how loud the calls for change are. However, this isn’t to say that we don’t have wars. As a matter of fact, at the time of writing, Void Troops and Templars are at war. So, the more important question, in regard to wars, is in what way are they lacking?

Overregulation

Amazingly, you’ll be able to find the answer to this just by looking at the #memes channel in the CPA discord. In there, you’ll find a video sent by Pingoboiii, a member of the Water Vikings, which, while clearly sick of the back and forth between Templars and Void Troops in there, breaks the chain by dropping a video that decries some of the issues with wars in CPA at the moment. While some of these problems aren’t exactly new, like armies at war collapsing after it’s conclusion or claims of multilogging, I want to make note of a few things here. It specifically mentions concepts like “ally wars” and “force treaties”. I want to highlight these two complaints in particular, because I do think that these could perhaps play a part in why wars have become both rare and lackluster. In 2020, I myself would end the infamous Eagre Foray against SWAT by force treaty, taking advantage of a loophole I found as they attempted to transfer all their servers to the Dark Warriors. That however, was five years ago. Naturally, I figured I should ask some contemporary leaders, who in earlier conversations seemed to agree that force treaties as a concept certainly play a part in sucking the life out of wars.

The video sent by Pingoboiii in CPA #memes.

What came as a surprise, however, was the general disdain for the sheer amount of regulation that goes on with the business of wars. As it turns out, it seems to be a fairly common opinion now that wars are really a test to see who could blink first, and could then plead a case for victory against the other army for violating one of the over forty plainly stated rules regarding the map. These rules, combined with the many guidelines regarding the map and its intricacies, seem to swallow all thought when it comes to war. How can we catch this army in the act of breaking a rule? Do we have a force treaty ready for when we catch them? How do we not get caught? This seems to be the prevailing strategy for fighting wars.

These rules extend beyond the league as well. Recently, I was alerted to the fact that, by definition in the Club Penguin Army Battleground rules, you are not allowed to raid events at all. I feel like I need to stress just how dangerous this concept is. While regulated wars for the map are obviously important, just as important are raiding. Throughout the history of Club Penguin armies, impromptu battles, often as either part of a war or as part of a prolonged campaign against an army were a major force. As a matter of fact, most of World War II and World War III were built on the back of random raids, as the Army of Club Penguin and its allies were initially attacked by the Underground Mafias Army, and eventually, ACP would perform the same tactics against UMA. Raiding is just as much of army DNA as uniforms and websites.

Isolation

Just above, I mentioned how you could find Pingoboiii’s video in the CPA server. However, I bet a large majority of you aren’t in that server. The reality is – and I feel the need to stress that this isn’t explicitly the fault of the current administration – Club Penguin Armies, the organization, is simply a centralizing force. Frankly, there isn’t any centralizing force in armies at the moment. This becomes clearer by the day, as it feels like you see the same handful of faces in CPA main chat. That’s not to say they aren’t good people; they’re wonderful! However, for a community as diverse in armies and as large as it is at the moment, it’s surprising that so few people are piping in.

This is in extreme contrast to the Club Penguin Army Central, which truly proved to be the central point in Club Penguin armies. For the uninitiated, despite CPAC’s laissez-faire attitude towards community intervention, a heavy contrast compared to CPA, it was a natural magnet for all things Club Penguin armies. In its prime, you could catch upwards of 100 comments on every post, without fail, with every member of the community taking the time to state their opinion. Of special note is a post with 533 comments, regarding a multilogging scandal that rocked ACP in 2015. While yes, it’s perhaps foolish to think comments would make a comeback in today’s discord dominated world, it’s very much clear that this level of community engagement is lost on the current generation. A startling example is just how few people are actually in the server – less than a thousand. Contrast this to the Water Vikings server, numbering nearly 10,000, or the Rebel Penguin Federation server, at 18,000 – Or even the Club Penguin Army Battleground discord server, which has over double the users. The fact is, most people are not interacting with the community, instead isolating themselves to their army.

Compounding this is the existence of “visitor chats”. This seems to be a new development, continuing the mass isolation of armies. The concept is very simple. Instead of allowing visitors to interact with their troops, an army will lock them away in an often dead and inactive chat, where basically nothing happens. While I’m happy to report WV isn’t doing this, it’s a growing trend. Allegedly starting from Ice Warriors, it spread like a cancer throughout the community, infecting armies such as ACP and Dark Warriors. ACP especially is a huge blow, considering its legacy as the place to be throughout the 2010s, when it came to chatting with fellow community members. Whether you were enlisted or not, ACP chat was a bustling hub filled with new troops, legends, and veterans alike, all discussing the happenings of the community at large. Despite the relative activity of CPA chat compared to CPAC’s, it pales in comparison to the variety of names and faces that would visit ACP in its prime.

What I found upon entering the Shadow Legionnaires server

With all this in mind, it becomes clear as to why we aren’t having wars anymore. People just don’t care. Armies are becoming individually isolated, prioritizing their own “security” in favor of community engagement, and discouraging mingling with other armies. This stifles opportunity for alliances and for rivalries to bloom. CPA’s own failure to assert itself as the central hub for armies, despite running the league, compounds heavily with this. Combine this with a serious case of overregulation, strangling our ability to properly wage war, further scaring leaders into more isolationist mindsets, and the natural result is a cultural inability to wage war. This problem has gone on for so long and has reached such a fever pitch, that many are arguing for the complete removal of wars in general, in favor of tournament centric, seasonal format. However, I disagree. I believe in the traditions of old very heavily, and to shed what made armies so enticing in the first place in favor of e-sports would be a shame. However, before discussing any solutions, we need to ask: How did we get here?

Defeat in Victory

I’m a strong believer in what I used to call the WWR Theory. The basic idea is that despite changing leagues and news sites, despite additional rules and despite the merger with CPO, the status quo has remained basically the same since 2020’s World War Rewritten. For those unaware of WWR, a brief history lesson is in order.

World War Rewritten, or WWR, was the culmination of months of brewing tensions between RPF and ACP, and their respective alliances. Despite having all the hallmarks of a true world war, it was a short, indecisive disaster that ultimately bode the end of unjudged, league-less wars. Lasting under a week, and with both sides claiming victory in every battle, the central force in non-Club Penguin Online armies, Club Penguin Army Media (CPAM), was forced to declare no victor in the war. This in itself caused a second wave of outrage, as it was felt that this was all for naught. Why are we having wars if we can’t win? The solution? A league, and a team of judges.

This league would be all encompassing, with judges doled out for every battle, at request. Ultimately, after the events of WWXIII, the judges would be split off into their own organization, Club Penguin Army Judges (CPAJ). However, the precedent was set. The days of lawlessness and player interpretation were over. In its place was a system that only seemed to get larger and more bloated over time, culminating in a disastrous series of controversies in Legends Cup XII, in 2022. You can read more about that in a contemporary light, in my previous post, which is linked above.

Amazingly, the community managed to pull itself together and move on, without any major reform. Yet as time passes, it becomes more clear that some of the underlying issues in the current system are starting to show. It’s easy to claim that World War Rewritten is the sole cause of all of our current problems. After all, it absolves all parties of blame, acting as a short event where everyone simply agreed that the current system wasn’t working and overcorrected accordingly. However, I am now of a different opinion. I don’t believe that WWR was an indecisive conflict. If anything I think the winner is clear. That winner is the Rebel Penguin Federation.

What Happens When Someone Wins

It’s important to stress beforehand that I’m not blaming RPF for what happened. That being said, I do believe that RPF effectively “won” Club Penguin armies after the events of 2020. For the uninitiated, the following is an abridged version of 2020.

Going into the year, following a defeat at the hands of Koloway’s ACP, RPF still remained strong. Yes, Holiday Championships 2019 was a crushing blow to morale, but it was no secret that Rebel machine, being the sole army to march on past Club Penguin’s initial expiration date in March of 2017, was in amazing shape. By far the largest army in raw size, able to compete handedly with most CPO armies, which were actively receiving assistance from the private server’s staff, all while being dangerously well trained; many at the time would have easily assumed that in a prolonged war, RPF would come out on top. That prolonged war, however, would never happen. What happened in it’s place was five days of misery and indecisiveness. In the wake of World War Rewritten, judges and a map were voted in by the army leaders. All Hell would then break loose, as CPO caved in on itself, taking CPOAL with it. This turn of events forced a merger that would perhaps be best described as “rushed”. However, this did provide an opportunity for new alliances, and RPF would get to work.

Enter: The Black Ice Alliance. BIA was formed between RPF, Ice Warriors, and Dark Warriors, and would prove to be the centerpiece to all events that occurred in the second half of the year. While IW was in fact large, it would soon be left standing as the largest CPO army, as rivals such as the Light Troops, Pirates, and Doritos would either decline or collapse entirely. It’s worth mentioning that ACP never truly got over the indecisive conclusion to WWR. In response to the BIA, ACP would form a very loose association with both the Doritos and the newly revived Water Vikings, formerly known as the Golden Guardians. The next six months would be filled by a series of proxy wars, involving both sides abusing colonies, such as the Golden Troops, and to an extent SWAT, to manipulate rules, and engage in conflict. By the end of 2020, it was clear that BIA had come out on top against ACP’s coalition. WV was battered, DCP was in remission, and RPF began its hegemony over armies.

The Top Ten Armies of 2020.

Coming to Terms

This victory allowed them to shape the community in their own image. Yes, it’s clear by their personal success that their methods work for RPF, and yes, it’s unlikely that what happened was a conscious decision. However, just by looking around, you can see RPF’s DNA across the community. Whether that’s in the compartmentalization and isolation of the community, very reminiscent of RPF’s forced isolation in the wake of Club Penguin’s shut down, or in the community’s rigid structure and regulation, much like RPF’s historically high standards for engagement, layered in expectations for it’s enlisted. In every corner, RPF’s influence is felt.

Of course, this has happened previously, with ACP’s early dominance coming to shape the community between 2006 and 2017 in many indescribable ways, from uniforms, to the centralization of the community, and even to being called armies. With this in mind, I can no longer in good faith refer to the WWR Theory as such. It’s become clear to me that the name of the 2020 Theory may be more apt in describing what happened, as it remains arguably the most influential year in our history, centered on RPF’s all encompassing win.

However painful it may be to admit, for both the victorious RPF, and for the armies that fought against it, what matters now, five years after the fact, is that we as a community begin to take serious inventory of the situation we’ve put ourselves in. Today we see ourselves with a window of opportunity, one where the leading organization has allowed us, the community, a chance at correcting our mistakes. One where most, if not all, leaders agree that something has to be done, to restore our historic right to warfare, if nothing else. While making the leap may be a bit harrowing, especially for community members who have known nothing but the status quo – a group that is an ever expanding portion of the community – I urge you all to explore our path forward carefully, and be fearless in your decision making.

Solutions

Through the last three thousand or so words, I hope I have painted a picture of what I believe needs to be done. What I believe we need, above all else, is a reorientation of our community. We don’t need to add to what we have, but rather we need to take away. Lifting restrictions, centralizing around CPA, and opening ALL of our doors to the community. If done correctly, I truly think we as a community will enter a golden age like no other. More honest, more clean than 2013, and less controversial and more open than 2020. While this opportunity is before us, I sincerely urge all members of the community – leaders, CEOs, HCOM, veterans, judges, developers, and all other niches and members – to keep an open mind to what I will suggest below.

For Club Penguin Armies

Directed at the organization, not the community of the same name. In the wake of WWR, CPAM and the leaders of its contemporary armies overcorrected heavily. Now is the time to fix this.

  • Remove force treaties
  • Remove all enforcement beyond what applies to the map
  • Treaties are to be handled solely by the army, with the league simply acknowledging any land transfers/server ownership
  • War terms are to be seriously curtailed – limiting to the “general battle terms” as described in the CPA Map Rules

These two points are a huge departure from the current situation. What I’m proposing here is the end of a league operating on this scale. Since 2022, I’ve sincerely softened by stance on leagues, and I do believe they have a place. However, it’s clear that with the current bulk of rules applying towards force treaties, and what can go in them, wars have become incredible sterile and stale. The goal here is to open up opportunity for more intense wars that either go on longer, beyond the length of server ownership even, while also allowing for raids to encourage peace; something I’ll be covering later when addressing CPAB.

Worth mentioning is one positive potential change I discussed with Jojo Teri, which was the concept of a “League Top Ten”. The general idea is that every server you own amounts to one point, which is added together every Sunday, with the total released weekly. This is then met with both a monthly score and a yearly score, with the winner of the year being given an award, followed by a map reset, besides capitals. This provides a great incentive and another goal to strive for, without overly complicating the system. Personally, this feels like a really elegant solution to our problem.

  • Enforce community engagement via linking to all army discords, and encourage a vice versa agreement, with armies linking to CPA
  • Covering armies and their happenings more closely, regardless of league registration
  • Finding new ways to encourage discussion about news – threads for posts in discord? a hot topic channel?

The second part of this takes aim at finding ways to unite the community together, and encourage cross-contamination. While yes, it does open doors for troop stealing or spying, it also opens the doors for conversation, rivalry, alliances, and wider community integration. All vital to the CPA experience. Interesting subjects for opinion posts, retrospectives, and nail biting exclusives will drive more eyes to the site, and more eyes to the discord. I also want to make special note of my second point, towards the end. I believe it is absolutely vital for community engagement, to cover news topics on all armies, regardless of their affiliation with CPA – willing or otherwise. This is something that perhaps takes special aim at armies like Ice Warriors, who refuse to acknowledge the wider community, yet are still as part of the whole as they were previously. While obviously this poses issues with the current method of collection of event photos for the Top Ten, it is worth perhaps sending an envoy to either collect from sites or otherwise request photos and stats directly.

For Club Penguin Army Judges

I very lightly touched on the judges here, but I feel I need to paint a picture. My biggest complaint in my previous post was that the judging process was incredibly opaque, with basically no communication to the wider community in regards to crises, until a small cabal of people had convened and decided what was better for the community. This, to a degree, still remains an issue. Look no further than the recent debacle regarding the semi finals of Legends Cup XV, where due to several formatting errors, both RPF and WV found themselves rushing the lockout room rather than the actual battle room, deciding both Room 3 and the Overtime room respectively. Immediately, the head judges convened the army representatives in private, while Spotty worked on unofficial damage control in CPA main chat.

The response to this incident, while swift in addressing the issue, was disappointing to see, especially after all this organization had been through. To add insult to injury, a head judge rescinded their position in the battle last minute, with no ability to veto due to a gap in the ruleset. Now as I’m not a leader anymore, I can’t personally speak to the stress this would cause. However, what I can say is that it’s clear that this was incredibly stressful. Stressful enough for one of the leaders here in WV to make a vent draft, complaining about the situation, citing distrust and mismanagement. This image has plagued CPAJ and judges for years now. This cannot continue if we are to bring wars back to the mainstream. I wish no ill will on the judges, as they were just following protocol. However, it’s obvious that transparency is a must moving forward.

For Club Penguin Army Battleground

CPAB is in an interesting position. Their biggest issue, comes from the lack of clarification on one single rule.  * Do not interrupt events by trolling or attending a battle that you are not permitted to attend. This rule is at the center of all anti-raid sentiment. It’s worded incredibly vaguely, and offers a thousand different methods of interpretation. Naturally, despite whatever its intention may be, whether that’s the entirely reasonable ban on raiding a tournament battle, or a full ban on any third party activity in any event, most people interpret it as the most extreme version of the latter. Clarification is greatly needed here. Upholding the rule on tournament battles and otherwise judged battles is key, and has always been heavily frowned upon. However, with raiding being a natural part of the community, attempting to outright ban it is reckless and harms the community.

For the Leaders, and For the Community

As mentioned previously, we are at a critical juncture. What lies ahead is either complacency or revitalization. Naturally, the idea of rolling back a lot of regulation that has been around now for the last half a decade is a daunting task. However, we as a community must step up and begin the process of freeing armies from our self inflicted imprisonment. While some may worry and claim that what this would do is unravel the fabric of the community, it’s important to remember that the community operated without judges and without a league for over ten years straight.

Also worth mentioning is that as a community, we must collectively abandon the isolationist and exclusionary visitor chats. These barriers of entry only further divide an already increasingly introverted collection of armies, while killing some of the very things that made this community great, such as discussion and competition. Often, the reasons for having these chats are nonsensical and simply discourage visitors from visiting your chat. It’s amazing this has gone on as long as it has, given how self destructive it can be. This must end.

Beyond having the courage to actually implement the changes needed, it’s arguably even more important that the community take advantage of the changes proposed. Should we go through with the sweeping changes to our regulations and culture, leading figures in the community need to be ready to step out of their comfort zone, and actually fight wars. Yes, most of my concerns stem from what we’ve legislated being too overbearing. However, it would be foolish to say that current cultural norms don’t discourage leaders from pushing for war. It could even be said that the cultural attitude has done damage in such a way that even practice battles are becoming a rarity. This, beyond anything else mentioned here, has to change. We are rapidly losing the very identity that ties this community together: that of armies. Armies that fight and do battle. Armies that forge alliances and declare enemies and campaign and rally and unite against each other. If not for warfare, why are we here? What was this built on? I implore everyone reading this to think deeply about the questions raised here, and to hopefully play their part in restoring what armies ‘ought to be.

Against the Alternatives

Worth mentioning is that there have been several proposals, all of which take the question of reform in a completely different direction. One proposal is that for the end of all wars, favoring a seasonal system focused around tournaments. This is something that I vehemently oppose.

It’s important to understand just how key wars are to the identity of armies. Going as far back as before armies. Sourcing itself from the Color War snowball fights in the wake of the Sports Party, before turning into the Mammoth Clan Wars, sporadic battles for supremacy are etched into the DNA of armies. There is ultimately no community without wars, and I don’t believe tournaments can come close to filling the void left by the loss of war. Being seasonal in nature, tournaments would kill the dynamic culture that lets armies thrive, not allowing for any break in rhythm. Above all else, war acts as a pressure release valve against a rising tide of animosity between armies. Take a look again at Void Troops vs. Templars, where after months of an “alliance”, tensions boiled over and lead to war, allowing for two specific armies to decide who was superior. This would be lost on us should we continue down our current path.

On the other end of the spectrum, we have the changes currently proposed and passed on by the league board. The basic idea is to add onto the system, rather than taking away, which manifests itself in the form of mobility units (planes, ships, etc.), currency to pay for these planes and ships, and a more self contained, league specific system. These changes have been, to my knowledge, heavily promoted in some form or another by both ACP Leader Daniel20448, and VT Leader Logical, in the build up to its passing by the army league board. While I personally hold no animosity to either, and I often find myself agreeing with Daniel in casual conversation on Club Penguin Journey, I think this is a misstep, and seeing as it’s already been passed, I find it more pressing that I discuss why in detail.

Here, I believe it’s important I speak rather bluntly, when I say I don’t see these additions as anything more than distractions from the main issue. It has become clear that a cultural aversion to war and a system that reinforces that idea is what truly has made wars boring and mundane. What we’re ultimately suggesting by simply adding some new swanky features like more map mobility and focus, is that the system itself is fine, but wars are boring. This is in stark contrast to what you often see on the ground, with battles being larger and more engaging for troops when compared to an endless wave of training events and “takeovers”. While adding strategic depth is certainly a convincing argument, it would be done at the risk of lessened of accessibility to army leaders, who may simply be interested in the battles, rather than a wider grand strategy (Something strikingly similar to atWar, which took over certain corners of the community in 2014.) This is to say, while I myself might be interested, it simply acts as another barrier to entry in an already bloated bureaucracy.

Closing Statements

This post has taken several days to write, as I had to draft around my busy schedule. However, I feel very strongly about sharing my perspective on the situation. My wish is that as many members of the community read this post as possible, and that they all form their own opinions on it. For those who have done so, I sincerely thank you for taking the time to make this part of your day. My DMs are open to anyone who wishes to discuss the contents of this post, so feel free to reach out to me on the Water Vikings or CPA Discord server. In line with my goal of assisting community figures wherever I can, if specific guidance is required on any subject, I’m more than welcome to helping! Furthermore, if any armies or other organizations feel as if they wish to repost my article onto their own sites, you have my full permission to do so. I want to take the time to acknowledge some of the changes in the community that took place simply over the time it took to write this post, starting with the events of today, namely being CPA’s Executive Statement, and ACP’s declaration of war on the Aliens.

I am very happy to see Edu and Jojo Teri push forward on sweeping changes, including specifically a rollback on regulations. Earlier this week, I discussed this post with them and shared a draft around, looking for opinions in private, and it seems that they may have taken my suggestions to heart. With that in mind, I want to say thank you to both of them in particular for being incredibly open and receptive to change. Should the community follow in their footsteps, my thanks is obviously extended to you as well.

In regards to ACP’s declaration of war, it’s good to not only see a war, but to see it take place on the grounds of a color and abbreviation grudge match – very old-school! ACP has been consistently a vector for a more pro-war community, dating back to Calgocubs’ leadership, and it’s very reassuring to see that ACP hasn’t entirely fallen out of favor in that regard. I do want to however use this space to encourage ACP in particular to do away with the visitor chat system, even if I am personally exempt from it, as per my status in the Water Vikings. We should be encouraging as much community overlap as possible, bringing everyone closer together. I assure you, there are few risks involved with all traffic being directed to main chat.

Finally, I want to once again stress how thankful I am for those who have read this, while also asking them to seriously consider the direction this community is going in. I believe we are on the cusp of something amazing, a golden age untainted by the sins of autotyping and multilogging as seen in 2013, and from that of CPO and league manipulation in 2020. It is of the utmost importance that every member of this community take a minute to envision what they want for Club Penguin armies, and whether they will take the effort to make it happen. I feel as if I have played my role, with the release of this post. Will you play your role, too?

 

Pjayo

Water Vikings Allvaldrinn Emeritus and Pantheon Immortal

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